TRAITS, TALENTS, TRADITIONS AND TRAINING
Level 8 -- Character Trait
Choose One:
Brawny (+4 STR)
Clever (+4 INT)
Durable (+4 STA)
Insightful (+4 WIS)
Nimble (+4 AGI)
Level 10 -- Racial Tradition
(Choose one of your race's traditions.)
Level 12 -- Enemy Mastery
Gnolls or Orcs
Level 14 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 16 -- Enemy Mastery
Ghosts, Skeletons or Zombies
Level 18 -- Character Trait
Choose One:
Cold Blooded (+3% Heat Resistance)
Hardy (+3% Poison Resistance)
Hygienic (+3% Disease Resistance)
Intent (+3% Mental Resistance)
Warm Blooded (+3% Cold Resistance)
Level 20 -- Racial Tradition
(Choose one of your race's traditions.)
Level 22 -- Character Trait
Choose One:
Calm (+5% in-combat power regeneration per tick)
Centered (+2.5% max power)
Stalwart (+5% in-combat hit point regeneration per tick)
Sturdy (+2.5% max hit points)
Level 24 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 26 -- Enemy Mastery
Centaurs, Giants or Treants
Level 28 -- Character Trait
Choose One:
Enduring (+4 STA)
Enlightened (+4 WIS)
Muscular (+4 STR)
Savvy (+4 INT)
Spry (+4 AGI)
Level 30 -- Racial Tradition
(Choose one of your race's traditions.)
Level 32 -- Enemy Mastery
Bixies, Fairies, Goblins or Golems
Level 34 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 35 -- Enemy Mastery
Bugbears, Kobolds or Minotaurs
Level 36 -- Character Trait
Choose One:
Fireborn (+3% Heat Resistance)
Frostborn (+3% Cold Resistance)
Pristine (+3% Disease Resistance)
Resistant (+3% Poison Resistance)
Willed (+3% Mental Resistance)
Level 38 -- Enemy Mastery
Elementals, Lizardmen, Nightbloods or Shadowmen
Level 40 -- Racial Tradition
(Choose one of your race's traditions.)
Level 42 -- Character Trait
Choose One:
Centered (+2.5% Power)
Lucid (+5% Power Regeneration)
Stalwart (+5% Hit Point Regeneration)
Stout (+2.5% Hit Points)
Level 44 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 46 -- Character Trait
Choose One:
Devout (+3% Divine Resistance)
Flexible (+3% Crush Resistance)
Recondite (+3% Magic Resistance)
Resilient (+3% Pierce Resistance)
Tough (+3% Slash Resistance)
Level 48 -- Character Trait
Choose One:
Brilliant (+4 INT)
Deft (+4 AGI)
Powerful (+4 STR)
Resolute (+4 STA)
Visionary (+4 WIS)
Level 49 -- Enemy Mastery
Brownies, Clockworks or Werewolves
Level 50 -- Racial Tradition
(Choose one of your race's traditions.)
Level 52 -- Enemy Mastery
Cyclopses, Djinn, Harpies or Naga
Level 54 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 56 -- (Nothing)
Level 58 -- (Nothing)
Level 60 -- Racial Tradition
(Choose one of your race's traditions.)
Level 62 -- Enemy Mastery
Aviaks, Droags, Gazers or Ravasects
Level 64 -- Specialized Training
(Upgrade one of a selection of spells or combat arts to Master II quality.)
Level 66 -- (Nothing)
Level 68 -- (Nothing)
Level 70 -- Racial Tradition
(Choose one of your race's traditions.)
New with EoF (levels 35 and 49)
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