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Barbarian

Dark Elf

Dwarf

Erudite

Fae

Froglok

Gnome

Half Elf

Halfling

High Elf

Human

Iksar

Kerra

Ogre

Ratonga

Troll

Wood Elf


RACIAL TRADITIONS

Race choice determines your alignment - Good or Evil - although some races are neutral and a choice can be made on the faction alignment when the character is created. Not all classes are available to each race without doing a betrail quest. Some profession trainers are only available in Good or Evil cities, not both. You can check the Class Tree for more detailed subclasses.


Race/Stats
Alignment
STR
(Fighter)
AGI
(Scout)
STA
INT
(Mage)
WIS
(Priest)
Starting Town
Qeynos
Starting Town
Freeport
   
   
Barbarian
Neutral
25
20
25
12
18
Graystone
Scale Yard
Dark Elf
Evil
13
23
15
26
23
 
Longshadow Alley
Dwarf
Good
22
16
25
12
25
Graystone
 
Erudite
Good / Evil
12
18
15
30
25
Starcrest
Stonestair
Froglok
Good
16
24
20
20
20
Castleview
 
Gnome
Good / Evil
12
25
16
27
20
Baubbleshire
Temple Street
Half Elf
Neutral
17
25
18
21
19
Willow Wood
Beggar's Court
Halfling
Good
15
30
17
16
22
Baubbleshire
 
High Elf
Good
10
22
15
23
30
Castleview
 
Human
Good / Evil
20
20
20
20
20
Nettleville / Starcrest
Beggar's Court
Iksar
Evil
18
22
18
20
22
 
Scale Yard
Kerra
Neutral
22
23
20
15
20
Nettleville
Stonestair
Ogre
Evil
30
15
25
15
15
 
Big Bend
Ratonga
Evil
10
30
15
25
20
 
Temple Street
Troll
Evil
25
18
30
10
17
 
Big Bend
Wood Elf
Good
14
30
16
17
23
Willow Wood
 
                 
Race/Stats
Alignment
STR
(fighter)
AGI
(Scout)
STA
INT
(Mage)
WIS(Priest)
 
Starting Town
Fae
Good
?
?
?
?
?
 
Faydwer






























Barbarian:

Brewmaster (+5 to Provisioner skill) -- Permanent
Blood of Halas (+3% Cold Resistance) -- Permanent
Cold Retribution (+0.1 DPS special Cold damage) -- 3 min duration; 30 min reuse
Halasian Staple (Summon Lager) -- Instant; 30 min reuse
Herbology (+5 to Alchemist skill) -- Permanent
Rememberance of Halas (+3 Defense) -- Permanent
Strength of the North (+5 STR) -- Permanent
Strong Jawed (+3% Crush Resistance) -- Permanent
Teachings of Tundra Jack (+3 Tracking) -- Permanent
War Wounds (+HP Regeneration, +2 STA) -- 3 min duration; 30 min reuse


Dark Elf:

Elven Reflexes (+5 AGI) -- Permanent
Embrace of Hate (Damage-absorbing rune) -- 3 min duration; 30 min reuse
Fueled by Hate (+2% Magic Resistance, increased Power Regeneration) -- 3 min duration; 30 min reuse
Innoruuk's Cauldron (+3% Max Power) -- Permanent
Poison Crafter (+5 to Chemistry skill) -- Permanent
Pursuit of the Arcane (+5 to Scribing skill) -- Permanent
Shadow Shroud (Stealth) -- 30 min duration; 5 min reuse
Sinister Cunning (+5 INT) -- Permanent
Strength of Will (+3% Mental Resistance) -- Permanent
Wrath of the Teir'Dal (20% chance when damaged to damage attacker) -- 3 min duration; 30 min reuse


Dwarf:

Brell's Blessing (+3% HP) -- Permanent
Butcherblock Body (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse
Endurance (+5 STA) -- Permanent
Fortitude of Kaladim (+5 Defense) -- Permanent
Hearty Constitution (+3% Disease Resistance) -- Permanent
Master of the Tumpy Tonic (+5 to Provisioner skill) -- Permanent
Spell Shrug (+3% Magic Resistance) -- Permanent
Stormhammer (Divine special damage) -- 3 min duration; 30 min reuse
Vital Provisions (Summon Ale) -- Instant; 30 min reuse
Weapon Forger (+5 to Weaponsmith skill) -- Permanent


Erudite:

Chemist (+5 to Alchemist skill) -- Permanent
Erud's Teachings (+3% Power, +2 INT) -- 3 min duration; 10 min reuse
Ethereal Absorption (+Power Regeneration, +2 INT) -- 3 min duration; 30 min reuse
Infusion (Magic reactive damage) -- 3 min duration; 30 min reuse
Knowledge of the Ether (+3% Magic Resistance) -- Permanent
Path of Learning (+5 INT) -- Permanent
Scholarly Pursuit (+5 to Sage skill) -- Permanent
Summon Wisp (Summons light source pet / object) -- Instant; 30 min reuse
Trained Mind (+3% Mental Resistance) -- Permanent
Ward of Glyphs (DPS Magic-absorbing rune) -- 3 min duration; 30 min reuse


Fae:

Aerial Dodging (+5 Defense) -- Permanent
Escaping Dive (minor teleport and threat reduction) -- Instant; 30 min reuse
Fae Dexterity (+5 AGI) -- Permanent
Fae Fire (Next three attacks do extra heat damage) -- 20 sec duration; 15 min reuse
Fae Flight (+5% in-combat movement speed) -- Permanent
Forest Knowledge (+5 to Fletching skill) -- Permanent
Glide (Allows fae to jump farther) -- Permanent
Magic of the Fae (+3% Power) -- Permanent
Magical Teachings (+5 to Scribing skill) -- Permanent
Toxic Protection (Increased poison mitigation) -- Permanent


Froglok:

Astounding Leap (Hate reduction, AE stun and teleport) -- Instant; 30 min reuse
Cutaneous Neurotoxin (Chance to proc poison DoT on attacker when hit) -- 3 min duration; 30 min reuse
Fervor of Marr (+5 to Metalshaping skill) -- Permanent
Gills (Underwater breathing) -- 3 min duration; 30 min reuse
Lower Temperature (Cures cold impairments) -- Instant; 30 min reuse *
Natural Acrobat (+5 AGI) -- Permanent
Raise Temperature (Cures cold impairments) -- Instant; 30 min reuse *
Spontaneous Metamorphosis (+2% Max Health, +1% Slashing/Piercing/Crushing mitigation) -- Permanent
Swamp Denizen (Cures noxious impairments) -- Instant; 30 min reuse *
Zealotry of Marr (+5 Metalworking skill) -- Permanent

* Reuse timer is shared by these three traditions


Gnome:

Ak'Anon Innovation (+5 INT) -- Permanent
Chemical Calculations (+5 to Alchemist skill) -- Permanent
Confusing Babble (Decrease Hate) -- 3 min duration; 30 min reuse
Flash of Insight (+3% Max Power) -- Permanent
Forge Invention (+5 to Weaponsmith skill) -- Permanent
Gnomish Innovation (+Heat special damage) -- 3 min duration; 30 min reuse
Lost in the Crowd (Stealth) -- 30 min duration; 5 min reuse
Power Surge (+Power Regeneration, +2 AGI) -- 3 min duration; 30 min reuse
Singed Eyebrows (+3% Heat Resistance) -- Permanent
Sniffle Stopper (+3% Disease Resistance) -- Permanent


Half Elf:

Ayr'Dal Adornment (+5 to Jeweler skill) -- Permanent
Ayr'Dal Assault (+DPS Slash special damage) -- 3 min duration; 30 min reuse
Camoflauge (Stealth) -- 30 min duration; 5 min reuse
Dual Breed (+3% Power, +3 STA) -- Permanent
Elven Reflexes (+5 AGI) -- Permanent
Gift of the Faydark (+5 Woodworking skill) -- Permanent
Perseverance (+5 STA) -- Permanent
Sinister Cunning (+5 INT) -- Permanent
Tend Wounds (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse
Tenet of Takish'Hiz (+3% Magic Resistance) -- Permanent


Halfling:

Always Prepared (Summon Food) -- Instant; 30 min reuse
Distracting Hoax (Decrease Hate) -- 3 min duration; 30 min reuse
Halfling Grand Tactics (Stealth) -- 30 min duration; 5 min reuse
Jumjum Regimen (+3% Max Hit Points) -- Permanent
Light on the Feet (+5 Avoidance) -- Permanent
Lunch Time (+HP Regeneration, +2 AGI) -- 3 min duration; 30 min reuse
Mischief Maker (+Mental special damage) -- 3 min duration; 30 min reuse
Niami's Tutelage (+5 to Provisioner skill) -- Permanent
Pants Patcher (+5 to Tailor skill) -- Permanent
Protection of the Lucky Cabbage (Melee protection rune) -- 3 min duration; 30 min reuse


High Elf:

Apperception (+5 INT) -- Permanent
Elven Reflexes (+5 AGI) -- Permanent
Esoteric Study (+5 to Scribing skill) -- Permanent
Firiona's Zeal (Chance of extra damage when attacking in melee combat) -- 3 min duration; 30 min reuse
Gift of Tunare (+5 WIS) -- Permanent
Gilding of Felwithe (+5 to Artificing skill) -- Permanent
Graceful Movements (+2 Defence and Parry skills) -- Permanent
Harmonious Mind (+2 WIS and increase out of combat power regeneration) -- 3 min duration; 30 min reuse
Strength of the Koada'Dal (+3% Max Power) -- Permanent
Tenet of Takish'Hiz (+3% Magic Resistance) -- Permanent


Human:
Clothier (+5 to Tailoring skill) -- Permanent
Determination (+3% Max Power) -- Permanent
Domination (Chance on successful attack to cast Domination on target) -- 3 min duration; 30 min reuse
Environmental Adaptability: Cold (+3% Cold Resistance) -- Permanent
Environmental Adaptability: Heat (+3% Heat Resistance) -- Permanent
Leadership (+5 to the target's Defense skill) -- 3 min duration; 30 min reuse
Metallurgy (+5 to Metal Shaping skill) -- Permanent
Perseverance (+5 STA) -- Permanent
Physical Adaptability (+5 Defense skill) -- Permanent
Tend Wounds (+2 STR, increases out of combat Health Regeneration) -- 3 min duration; 30 min reuse


Iksar:

Dark Medicine (+5 to Alchemist skill) -- Permanent
Defensive Coloration (Stealth) -- 30 min duration; 5 min reuse
Greenmist Salvation (+3% Disease Resistance) -- Permanent
Honed Body (+5 AGI) -- Permanent
Legacy of the Shissar (+3% Max Power) -- Permanent
Natural Regeneration (+HP Regeneration, +2 STR, +2 AGI) -- 3 min duration; 30 min reuse
Proficient Swimmer (Enduring Breath) -- 3 min duration; 10 min reuse
Sebilisan Strike (DPS Crush special damage) -- 3 min duration; 30 min reuse
Tough Scales (+5 Defense) -- Permanent
Whipstitch (+5 to Tailor skill) -- Permanent


Kerra:

Ancestral Protection (+3% Divine Resistance) -- Permanent
Commune with the Spirits (+Power Regeneration, +2 WIS) -- 3 min duration; 30 min reuse
Eyes of the Night (Ultravision) -- 2 hour duration; 10 min reuse
Fleetness of Foot (+5 AGI) -- Permanent
Gift of the Land (+5 to Alchemist skill) -- Permanent
Spiritual Enlightenment (+5 WIS) -- Permanent
Tree Crafter (+5 Woodworker skill) -- Permanent
Unsheathed Claws (+Slashing special damage) -- 3 min duration; 30 min reuse
Warm Fur (+3% Cold Resistance) -- Permanent


Ogre:

Battle Rest (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse
Battlefield Command (+5 Defense for party member) -- 3 min duration; 30 min reuse
Blessing of Zek (+5 STR) -- Permanent
Lifted Curse (+5 INT) -- Permanent
Murdunk's Tactics (+DPS Slash special damage) -- 3 min duration; 30 min reuse
Oggokian Trade (+5 to Weaponsmithing skill) -- Permanent
Rallosian Conditioning (+5 STA) -- Permanent
Rallosian Readiness (+5 to Armorer skill) -- Permanent
Toughened Hide (+5 Defense) -- Permanent
War Ready (+3% Max Hit Points) -- Permanent


Ratonga:

Concealed Presence (Stealth) -- 30 min duration; 5 min reuse
Dark Agenda (+DPS Poison special damage) -- 3 min duration; 30 min reuse
Filth Forage (+HP Regeneration, +2 AGI) -- 3 min duration; 30 min reuse
Increased Immunities (+3% Disease Resistance) -- Permanent
Instruments of the Underfoot (+5 to Weaponsmith skill) -- Permanent
Pitiful Plea (Decrease Hate) -- 3 min duration; 30 min reuse
Poison Play (+5 to Alchemist skill) -- Permanent
Rodent Reflexes (+5 AGI) -- Permanent
Swift Scurry (+2 Defense, +2 Parry) -- Permanent
Toxic Tolerance (+3% Poison Resistance) -- Permanent


Troll:

Bog Bully (+5 STR) -- Permanent
Brutal Barshings (+DPS Crush special damage) -- 3 min duration; 30 min reuse
Gift of Innothule (+3% Disease Resistance) -- Permanent
Grobb Grub (Summon Food) -- Instant; 30 min reuse
Manical Madness (+3% Power) -- Permanent
Mender of the Mire (+5 to Armorer skill) -- Permanent
Natural Regeneration (+HP Regeneration, +2 STR, +2 STA) -- 3 min duration; 30 min reuse
Resilience (+5 STA) -- Permanent
Swamp Breath (Breathe longer underwater) -- 3 min duration; 10 min reuse
Troll Gourmet (+5 to Provisioner skill) -- Permanent


Wood Elf:

Camoflauge (Stealth) -- 30 min duration; 5 min reuse
Elven Reflexes (+5 AGI) -- Permanent
Faydwer Fashions (+5 to Tailoring skill) -- Permanent
Forage (+2 STA, increase out of combat Hit Point regeneration) -- 3 min duration; 30 min reuse
Gift of the Faydark (+5 to Fletching skill) -- Permanent
Herbal Protection (+3% Disease Resistance) -- Permanent
Precision in Combat (Chance to cast Brutal Barshings on any hit) -- 3 min duration; 30 min reuse
Vitality of the Feir'Dal (+3% Max Power) -- Permanent
Wind Warrior (+2 Defense and Parry skills) -- Permanent




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