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T7 POTIONS


ALCHEMY: BETTER LIVING THROUGH CHEMISTRY



Alchemists serve three purposes: (1) they create essences which can be used by fighter classes to improve their combat arts, (2) they create poisons which can be used by scout classes (except dirges and troubadors) to dramatically enhance their combat damage and/or debuff their targets, and (3) they create potions which can be used by anyone, to heal, to regenerate health or power, to provide protection or stat boosts, or to remove hostile effects. To create these pharmacological wonders, they use harvested roots, loam (from ore nodes), gems and soft metals (from stone nodes) and dust (a byproduct of the creation of Adept III spell or combat art upgrades from rare ingredients). Potions and poisons are created at "Pristine" quality level in stacks of 10.


POTION AND POISON NAMES

LU24 gave potions and poisons a very consistent nomenclature. The basic name of an item is now derived from the effect, and is consistent from tier to tier; the adjective prefix changes with the tier and with common or rare quality.

PREFIXES:

T1 common - Lesser
T1 rare - Neophyte's

T2 common - (no prefix) (potions usable at level 10, poisons usable at level 12)
T2 rare - Apprentice's (usable at level 12)

T3 common - Greater (usable at level 20)
T3 rare - Journeyman's (usable at level 22)

T4 common - Superb (usable at level 30)
T4 rare - Workman's (usable at level 32)

T5 common - Superior (usable at level 40)
T5 rare - Apothecary's (usable at level 42)

T6 common - Remarkable (usable at level 50)
T6 rare - Master's (usable at level 52)

T7 common - Exceptional (usable at level 60)
T7 rare - Grandmaster's (usable at level 62)



NAMES:

Arcane Remedy (tiers 1-7) - cure arcane
Arcane Reprieve (tiers 6-7) - magic/mental/divine ward
Elemental Remedy (tiers 1-7) - cure elemental
Elemental Reprieve (tiers 6-7) - cold/heat ward
Elixir of Constitution (tiers 3-7) - increase max health
Elixir of Deftness (tiers 5-7) - increase AGI
Elixir of Fortitude (tiers 5-7) - increase STR
Elixir of Intellect (tiers 5-7) - increase INT
Elixir of Piety (tiers 5-7) - increase WIS
Elixer of Second Sight (tier 7, rare only) - increase heal crit and damage spell crit chance
Elixer of Tactics (tier 7, rare only) - increase melee and ranged crit chance
Elixir of Thorns (tier 7) - damage shield
Elixir of Transcendence (tiers 3-7) - increase max power
Essence of Clarity (tiers 3-7) - power over time
Essence of Health (tiers 2,4-7) * - instant heal
Essence of Power (tiers 2-7) - instant power
Essence of Regeneration (tiers 3-7) - heal over time
Freedom of Action (tiers 4,7) - 10-second immunity to fear and root
Freedom of Mind (tiers 4,7) - 10-second immunity to stifle and stun
Noxious Remedy (tiers 1-7) - cure poison/disease
Noxious Reprieve (tiers 6-7) - poison/disease ward
Trauma Remedy (tiers 2-7) - cure trauma (crushing, piercing, slashing)
Caustic Poison (tiers 1-7) - large upfront poison damage
Cerebral Ebb (tier 7) - INT, ministration, subjugation, ordination, disruption debuff
Enfeebling Poison (tiers 6-7) - STR, ranged, slashing, crushing, piercing debuff
Essence of Turgur (tiers 5-7) - attack speed debuff
Fettering Poison (tiers 5-7) - movement speed debuff (snare)
Gracelessness (tiers 6-7) - AGI, parry, deflection, defense debuff
Hemotoxin (tiers 1-7) - damage over time
Ignorant Bliss (tiers 5-7) - threat reduction
Mental Breach (tiers 6-7) - power tap
Stupefying Poison (tier 7, rare only) - stun
Vitality Breach (tiers 6-7) - health tap
Warding Ebb (tiers 3-7) - resist debuff


* Note that the "Essence of Health" potion does not currently exist in common form at tier 3, though it does exist in rare form at that tier, and exists in both forms at lower and higher tiers.


STACKING POTIONS OR POISONS

Whether two or more potions or poisons will "stack" with each other depends entirely upon their color. Two potions or poisons of the same color will not stack; one will simply overwrite the other. But you can have one of each different color (up to four different potions or three different poisons) in effect at any given time.

Green Potions:
Elixir of Constitution
Elixir of Deftness
Elixir of Fortitude
Elixir of Intellect
Elixir of Piety
Elixer of Second Sight
Elixer of Tactics
Elixir of Thorns
Elixir of Transcendence


Purple Potions:
Arcane Reprieve
Elemental Reprieve
Essence of Clarity
Essence of Health
Essence of Power
Essence of Regeneration
Noxious Reprieve


Red Potions:
Arcane Remedy
Elemental Remedy
Noxious Remedy
Trauma Remedy


Violet * Potions:
Freedom of Action
Freedom of Mind


Blue Poisons:
Essence of Turgur
Fettering
Ignorant Bliss
Stupefying Poison


Purple Poisons:
Cerebral Ebb
Enfeebling
Gracelessness
Warding Ebb


Red Poisons:
Caustic Poison
Hemotoxin
Mental Breach
Vitality Breach


* Note that the violet potion color is a light purple, which could easily be confused with the normal purple at a quick glance.


TIER 1 POTIONS

POTIONS (COMMON):
Lesser Noxious Remedy (2) -- Dispel 10 levels of hostile Poison or Disease effects
Lesser Elemental Remedy (4) -- Dispel 10 levels of hostile Heat or Cold effects
Lesser Arcane Remedy (6) -- Dispel 10 levels of hostile Divine, Magic or Mental effects


POTIONS (RARE):
Neophyte's Noxious Remedy (2) -- Dispel 14 levels of hostile Poison or Disease effects
Neophyte's Elemental Remedy (4) -- Dispel 14 levels of hostile Heat or Cold effects
Neophyte's Arcane Remedy (6) -- Dispel 14 levels of hostile Divine, Magic or Mental effects



POISONS (COMMON):
Lesser Caustic Poison (5) -- 25%, 33 Damage
Lesser Hemotoxin (5) -- 25%, 24 sec, 15 damage/6 sec


POISONS (RARE):
Neophyte's Caustic Poison (8) -- 25%, 60 Damage



TIER 2 POTIONS

POTIONS (COMMON) -- usable at level 10:

Essence of Health (12) -- Health +81
Noxious Remedy (12) -- Dispel 19 levels of hostile Poison or Disease effects


Elemental Remedy (14) -- Dispel 19 levels of hostile Heat or Cold effects
Essence of Power (14) -- Power +29


Arcane Remedy (16) -- Dispel 19 levels of hostile Divine, Magic or Mental effects
Trauma Remedy (16) -- Dispel 19 levels of hostile Crushing, Piercing, or Slashing effects


POTIONS (RARE) -- usable at level 12:


Apprentice's Essence of Health (12) -- Health +119
Apprentice's Noxious Remedy (12) -- Dispel 27 levels of hostile Poison or Disease effects


Apprentice's Elemental Remedy (14) -- Dispel 27 levels of hostile Heat or Cold effects
Apprentice's Essence of Power (14) -- Power +42


Apprentice's Arcane Remedy (16) -- Dispel 27 levels of hostile Divine, Magic or Mental effects
Apprentice's Trauma Remedy (16) -- Dispel 27 levels of hostile Crushing, Piercing, or Slashing effects



POISONS (COMMON) -- usable at level 12:


Caustic Poison (18) -- 25%, 98 Damage
Hemotoxin (18) -- 25%, 24 sec, 44 damage/6 sec


POISONS (RARE) -- usable at level 12:


Apprentice's Caustic Poison (18) -- 25%, 145 Damage Apprentice's Hemotoxin (18) -- 25%, 24 sec, 65 damage/6 sec


TIER 3 POTIONS

POTIONS (COMMON) -- usable at level 20:


Greater Essence of Regeneration (22) -- Health +53, Health +26/5 sec for 30 sec
Greater Noxious Remedy (22) -- Dispel 30 levels of hostile Poison or Disease effects


Greater Elemental Remedy (24) -- Dispel 30 levels of hostile Heat or Cold effects
Greater Essence of Clarity (24) -- Power +13/5 sec for 30 sec
Greater Essence of Power (24) -- Power +50


Greater Arcane Remedy (26) -- Dispel 30 levels of hostile Divine, Magic or Mental effects
Greater Elixir of Constitution (26) -- Max Health +65 for 15 min
Greater Elixir of Transcendence (26) -- Max Power +42 for 15 min
Greater Trauma Remedy (26) -- Dispel 30 levels of hostile Crushing, Piercing, or Slashing effects


POTIONS (RARE) -- usable at level 22:


Journeyman's Essence of Health (22) -- Health +199
Journeyman's Essence of Regeneration (22) -- Health +75, Health +37/5 sec for 30 sec
Journeyman's Noxious Remedy (22) -- Dispel 41 levels of hostile Poison or Disease effects


Journeyman's Elemental Remedy (24) -- Dispel 41 levels of hostile Heat or Cold effects
Journeyman's Essence of Clarity (24) -- Power +19/5 sec for 30 sec
Journeyman's Essence of Power (24) -- Power +71


Journeyman's Arcane Remedy (26) -- Dispel 41 levels of hostile Divine, Magic or Mental effects
Journeyman's Elixir of Constitution (26) -- Max Health +118 for 15 min
Journeyman's Elixir of Transcendence (26) -- Max Power +76 for 15 min
Journeyman's Trauma Remedy (26) -- Dispel 41 levels of hostile Crushing, Piercing, or Slashing effects



POISONS (COMMON) -- usable at level 20:


Greater Caustic Poison (28) -- 25%, 170 damage
Greater Hemotoxin (28) -- 25%, 24 sec, 77 damage/6 sec
Greater Warding Ebb (28) -- 15%, 72 sec, WIS -19.5, Mitigation vs all magical attacks -250


POISONS (RARE) -- usable at level 22:

Journeyman's Caustic Poison (28) -- 25%, 242 damage
Journeyman's Hemotoxin (28) -- 25%, 24 sec, 109 damage/6 sec
Journeyman's Warding Ebb (28) -- 15%, 72 sec, WIS -27, Mitigation vs all magical attacks -351



TIER 4 POTIONS

POTIONS (COMMON) -- usable at level 30:

Superb Essence of Health (32) -- Health +205
Superb Essence of Regeneration (32) -- Health +77, Health +38/5 sec for 30 sec
Superb Freedom of Action (32) -- 10 sec, Slow 35%, Immune to Root & Fear
Superb Noxious Remedy (32) -- Dispel 40 levels of hostile Poison or Disease effects


Superb Elemental Remedy (34) -- Dispel 40 levels of hostile Heat or Cold effects
Superb Essence of Clarity (34) -- Power +19/5 sec for 30 sec
Superb Essence of Power (34) -- Power +73
Superb Freedom of Mind (34) -- 10 sec, Immune to Stun & Stifle


Superb Arcane Remedy (36) -- Dispel 40 levels of hostile Divine, Magic or Mental effects
Superb Elixir of Constitution (36) -- Max Health +108 for 15 min
Superb Elixir of Transcendence (36) -- Max Power +70 for 15 min
Superb Trauma Remedy (36) -- Dispel 40 levels of hostile Crushing, Piercing, or Slashing effects


POTIONS (RARE) -- usable at level 32:

Workman's Essence of Health (32) -- Health +284
Workman's Essence of Regeneration (32) -- Health +106, Health +53/5 sec for 30 sec
Workman's Noxious Remedy (32) -- Dispel 55 levels of hostile Poison or Disease effects


Workman's Elemental Remedy (34) -- Dispel 55 levels of hostile Heat or Cold effects
Workman's Essence of Clarity (34) -- Power +27/5 sec for 30 sec
Workman's Essence of Power (34) -- Power +100


Workman's Arcane Remedy (36) -- Dispel 55 levels of hostile Divine, Magic or Mental effects
Workman's Elixir of Constitution (36) -- Max Health +187 for 15 min
Workman's Elixir of Transcendence (36) -- Max Power +121 for 15 min
Workman's Trauma Remedy (36) -- Dispel 55 levels of hostile Crushing, Piercing, or Slashing effects



POISONS (COMMON) -- usable at level 30:

Superb Caustic Poison (38) -- 25%, 249 damage
Superb Hemotoxin (38) -- 25%, 24 sec, 112 damage/6 sec
Superb Warding Ebb (38) -- 15%, 72 sec, WIS -27, Mitigation vs all magical attacks -350

POISONS (RARE) -- usable at level 32:

Workman's Caustic Poison (38) -- 25%, 242 damage
Workman's Hemotoxin (38) -- 25%, 24 sec, 109 damage/6 sec
Workman's Warding Ebb (38) -- 15%, 72 sec, WIS -37, Mitigation vs all magical attacks -481



TIER 5 POTIONS


POTIONS (COMMON) -- usable at level 40:

Superior Elixir of Deftness (42) -- AGI +46 for 30 min
Superior Elixir of Fortitude (42) -- STR +46 for 30 min
Superior Essence of Health (42) -- Health +383
Superior Essence of Regeneration (42) -- Health +143, Health +72/5 sec for 30 sec
Superior Noxious Remedy (42) -- Dispel 69 levels of hostile Poison or Disease effects


Superior Elemental Remedy (44) -- Dispel 51 levels of hostile Heat or Cold effects
Superior Elixir of Intellect (44) -- INT +35 for 30 min
Superior Elixir of Piety (44) -- WIS +35 for 30 min
Superior Essence of Clarity (44) -- Power +26/5 sec for 30 sec
Superior Essence of Power (44) -- Power +98


Superior Arcane Remedy (46) -- Dispel 51 levels of hostile Divine, Magic or Mental effects
Superior Elixir of Constitution (46) -- Max Health +151 for 15 min
Superior Elixir of Transcendence (46) -- Max Power +98 for 15 min
Superior Trauma Remedy (46) -- Dispel 51 levels of hostile Crushing, Piercing, or Slashing effects



POTIONS (RARE) -- usable at level 42:

Apothecary's Elixir of Deftness (42) -- AGI +46 for 30 min
Apothecary's Elixir of Fortitude (42) -- STR +46 for 30 min
Apothecary's Essence of Health (42) -- Health +383
Apothecary's Essence of Regeneration (42) -- Health +143, Health +72/5 sec for 30 sec
Apothecary's Noxious Remedy (42) -- Dispel 69 levels of hostile Poison or Disease effects


Apothecary's Elemental Remedy (44) -- Dispel 69 levels of hostile Heat or Cold effects
Apothecary's Elixir of Intellect (44) -- INT +46 for 30 min
Apothecary's Elixir of Piety (44) -- WIS +46 for 30 min
Apothecary's Essence of Clarity (44) -- Power +36/5 sec for 30 sec
Apothecary's Essence of Power (44) -- Power +135


Apothecary's Arcane Remedy (46) -- Dispel 69 levels of hostile Divine, Magic or Mental effects
Apothecary's Elixir of Constitution (46) -- Max Health +256 for 15 min
Apothecary's Elixir of Transcendence (46) -- Max Power +166 for 15 min
Apothecary's Trauma Remedy (46) -- Dispel 69 levels of hostile Crushing, Piercing, or Slashing effects



POISONS (COMMON) -- usable at level 40:

Superior Caustic Poison (48) -- 25%, 334 damage
Superior Essence of Turgur (48) -- 15%, 72 sec, Attack speed -16%
Superior Fettering Poison (48) -- 15%, 19.5 sec, Slow 29%
Superior Hemotoxin (48) -- 25%, 24 sec, 150 damage/6 sec
Superior Ignorant Bliss (48) -- 15%, Threat -541
Superior Warding Ebb (48) -- 15%, 72 sec, WIS -35, Mitigation vs all magical attacks -450


POISONS (RARE) -- usable at level 42:


Apothecary's Caustic Poison (48) -- 25%, 459 damage
Apothecary's Essence of Turgur (48) -- 15%, 72 sec, Attack speed -21%
Apothecary's Fettering Poison (48) -- 15%, 19.5 sec, Slow 38%
Apothecary's Hemotoxin (48) -- 25%, 24 sec, 207 damage/6 sec
Apothecary's Ignorant Bliss (48) -- 15%, Threat -747
Apothecary's Warding Ebb (48) -- 15%, 72 sec, WIS -48, Mitigation vs all magical attacks -611



TIER 6 POTIONS

POTIONS (COMMON) -- usable at level 50:


Remarkable Elemental Reprieve (52) -- 1 hr, Ward 665 damage from Heat & Cold
Remarkable Elixir of Deftness (52) -- AGI +43 for 30 min
Remarkable Elixir of Fortitude (52) -- STR +43 for 30 min
Remarkable Essence of Health (52) -- Health +359
Remarkable Essence of Regeneration (52) -- Health +134, Health +67/5 sec for 30 sec
Remarkable Noxious Remedy (52) -- Dispel 61 levels of hostile Poison or Disease effects


Remarkable Elemental Remedy (54) -- Dispel 61 levels of hostile Heat or Cold effects
Remarkable Elixir of Intellect (54) -- INT +43 for 30 min
Remarkable Elixir of Piety (54) -- WIS +43 for 30 min
Remarkable Essence of Clarity (54) -- Power +34/5 sec for 30 sec
Remarkable Essence of Power (54) -- Power +127
Remarkable Noxious Reprieve (54) -- 1 hr, Ward 665 damage from Disease & Poison


Remarkable Arcane Remedy (56) -- Dispel 61 levels of hostile Divine, Magic or Mental effects
Remarkable Arcane Reprieve (56) -- 1 hr, Ward 665 damage from Divine, Magic or Mental
Remarkable Elixir of Constitution (56) -- Max Health +190 for 15 min
Remarkable Elixir of Transcendence (56) -- Max Power +138 for 15 min
Remarkable Trauma Remedy (56) -- Dispel 61 levels of hostile Crushing, Piercing, or Slashing effects


POTIONS (RARE) -- usable at level 52:


Master's Elemental Reprieve (52) -- 1 hr, Ward 903 damage from Heat & Cold
Master's Elixir of Deftness (52) -- AGI +56 for 30 min
Master's Elixir of Fortitude (52) -- STR +56 for 30 min
Master's Essence of Health (52) -- Health +488
Master's Essence of Regeneration (52) -- Health +183, Health +91/5 sec for 30 sec
Master's Noxious Remedy (52) -- Dispel 83 levels of hostile Poison or Disease effects


Master's Elemental Remedy (54) -- Dispel 83 levels of hostile Heat or Cold effects
Master's Elixir of Intellect (54) -- INT +56 for 30 min
Master's Elixir of Piety (54) -- WIS +56 for 30 min
Master's Essence of Clarity (54) -- Power +46/5 sec for 30 sec
Master's Essence of Power (54) -- Power +173
Master's Noxious Reprieve (54) -- 1 hr, Ward 903 damage from Disease & Poison


Master's Arcane Remedy (56) -- Dispel 83 levels of hostile Divine, Magic or Mental effects
Master's Arcane Reprieve (56) -- 1 hr, Ward 903 damage from Divine, Magic or Mental
Master's Elixir of Constitution (56) -- Max Health +316 for 15 min
Master's Elixir of Transcendence (56) -- Max Power +238 for 15 min
Master's Trauma Remedy (56) -- Dispel 83 levels of hostile Crushing, Piercing, or Slashing effects



POISONS (COMMON) -- usable at level 50:


Remarkable Caustic Poison (58) -- 25%, 431 damage
Remarkable Enfeebling Poison (58) -- 15%, 72 sec, STR -43, -16.5 to all physical attacks including ranged
Remarkable Essence of Turgur (58) -- 15%, 72 sec, Attack speed -17.1%
Remarkable Fettering Poison (58) -- 15%, 19.5 sec, Slow 31%
Remarkable Gracelessness (58) -- 15%, 72 sec, AGI -43, -16.5 Defense, Deflection & Parry
Remarkable Hemotoxin (58) -- 25%, 24 sec, 194 damage/6 sec
Remarkable Ignorant Bliss (58) -- 15%, Threat -712
Remarkable Mental Breach (58) -- 25%, -431 Power to target, +166 Power to caster
Remarkable Vitality Breach (58) -- 25%, -259 Health to target, +166 Health to caster
Remarkable Warding Ebb (58) -- 15%, 72 sec, WIS -43, Mitigation vs all magical attacks -550


POISONS (RARE) -- usable at level 52:


Master's Caustic Poison (58) -- 25%, 586 damage
Master's Enfeebling Poison (58) -- 15%, 72 sec, STR -58, -22 to all physical attacks including ranged
Master's Essence of Turgur (58) -- 15%, 72 sec, Attack speed -22%
Master's Fettering Poison (58) -- 15%, 19.5 sec, Slow 40%
Master's Gracelessness (58) -- 15%, 72 sec, AGI -58, -22 Defense, Deflection & Parry
Master's Hemotoxin (58) -- 25%, 24 sec, 264 damage/6 sec
Master's Ignorant Bliss (58) -- 15%, Threat -971
Master's Mental Breach (58) -- 25%, -586 Power to target, +226 Power to caster
Master's Vitality Breach (58) -- 25%, -352 Health to target, +226 Health to caster
Master's Warding Ebb (58) -- 15%, 72 sec, WIS -58, Mitigation vs all magical attacks -741



TIER 7 POTIONS

POTIONS (COMMON) -- usable at level 60:


Exceptional Arcane Remedy (60) -- Dispel 72 levels of hostile Divine, Magic or Mental effects
Exceptional Elemental Remedy (60) -- Dispel 72 levels of hostile Heat or Cold effects
Exceptional Noxious Remedy (60) -- Dispel 72 levels of hostile Poison or Disease effects
Exceptional Trauma Remedy (60) -- Dispel 72 levels of hostile Crushing, Piercing, or Slashing effects


Exceptional Essence of Health (61) -- Health +440
Exceptional Essence of Power (61) -- Power +156
Exceptional Essence of Regeneration (61) -- Health +165, Health +82/5 sec for 30 sec


Exceptional Essence of Clarity (62) -- Power +41/5 sec for 30 sec
Exceptional Freedom of Action (62) -- 10 sec, Slow 35%, Immune to Root & Fear
Exceptional Freedom of Mind (62) -- 10 sec, Immune to Stun & Stifle

Exceptional Elixir of Constitution (63) -- Max Health +226 for 15 min
Exceptional Elixir of Thorns (63) -- Damage Shield, 36 damage, 2 min 6 sec
Exceptional Elixir of Transcendence (63) -- Max Power +190 for 15 min


Exceptional Elixir of Deftness (64) -- AGI +51 for 30 min
Exceptional Elixir of Fortitude (64) -- STR +51 for 30 min
Exceptional Elixir of Piety (64) -- WIS +51 for 30 min


Exceptional Arcane Reprieve (65) -- 1 hr, Ward 815 damage from Divine, Magic or Mental
Exceptional Elemental Reprieve (65) -- 1 hr, Ward 815 damage from Heat & Cold
Exceptional Elixir of Intellect (65) -- INT +51 for 30 min
Exceptional Noxious Reprieve (65) -- 1 hr, Ward 815 damage from Poison or Disease


POTIONS (RARE) -- usable at level 62:


Grandmaster's Arcane Remedy (60) -- Dispel 97 levels of hostile Divine, Magic or Mental effects
Grandmaster's Elemental Remedy (60) -- Dispel 97 levels of hostile Heat or Cold effects
Grandmaster's Noxious Remedy (60) -- Dispel 97 levels of hostile Poison or Disease effects
Grandmaster's Trauma Remedy (60) -- Dispel 97 levels of hostile Crushing, Piercing, or Slashing effects


Grandmaster's Essence of Health (61) -- Health +593
Grandmaster's Essence of Power (61) -- Power +210
Grandmaster's Essence of Regeneration (61) -- Health +222, Health +111/5 sec for 30 sec

Grandmaster's Elixir of Constitution (62) -- Max Health +373 for 15 min
Grandmaster's Essence of Clarity (62) -- Power +56/5 sec for 30 sec
Grandmaster's Freedom of Mind (62) -- 10 sec, Immune to Stun & Stifle


Grandmaster's Elixir of Thorns (63) -- Damage Shield, 49 damage, 2 min 6 sec
Grandmaster's Elixir of Transcendence (63) -- Max Power +321 for 15 min


Grandmaster's Elixir of Deftness (64) -- AGI +66 for 30 min
Grandmaster's Elixir of Fortitude (64) -- STR +66 for 30 min
Grandmaster's Elixir of Piety (64) -- WIS +66 for 30 min


Grandmaster's Elixir of Intellect (65) -- INT +66 for 30 min


Grandmaster's Elixir of Second Sight (66) -- +4% crit chance for Healing & Damage spells for 10 min
Grandmaster's Elixir of Tactics (66) -- +4% crit chance for Melee & Range attacks for 10 min


Grandmaster's Arcane Reprieve (67) -- 1 hr, Ward 1098 damage from Divine, Magic or Mental
Grandmaster's Elemental Reprieve (67) -- 1 hr, Ward 1098 damage from Heat & Cold
Grandmaster's Noxious Reprieve (67) -- 1 hr, Ward 1098 damage from Poison or Disease



POISONS (COMMON) -- usable at level 60:


Exceptional Caustic Poison (66) -- 25%, 554 damage
Exceptional Hemotoxin (66) -- 25%, 249 damage /6 sec


Exceptional Essence of Turgur (67) -- 15%, 72 sec, Attack speed -18.1%
Exceptional Mental Breach (67) -- 25%, -554 Power to target, +204 Power to caster
Exceptional Vitality Breach (67) -- 25%, -332 Health to target, +204 Health to caster


Exceptional Enfeebling Poison (68) -- 15%, 72 sec, STR -51, -19.5 to all physical attacks including ranged
Exceptional Fettering Poison (68) -- 15%, 23 sec, Slow 32%
Exceptional Ignorant Bliss (68) -- 15%, Threat -890


Exceptional Cerebral Ebb (69) -- 15%, 72 sec, INT -51, -19.5 all casting skills
Exceptional Gracelessness (69) -- 15%, 72 sec, AGI -51, -19.5 Defense, Deflection & Parry
Exceptional Warding Ebb (69) -- 15%, 72 sec, WIS -51, Mitigation vs all magical attacks -650


POISONS (RARE) -- usable at level 62:


Grandmaster's Caustic Poison (66) -- 25%, 756 damage
Grandmaster's Hemotoxin (66) -- 25%, 336 damage / 6 sec


Grandmaster's Essence of Turgur (67) -- 15%, 72 sec, Attack speed -24%
Grandmaster's Mental Breach (67) -- 25%, -746 Power to target, +275 Power to caster
Grandmaster's Vitality Breach (67) -- 25%, -448 Health to target, +275 Health to caster


Grandmaster's Enfeebling Poison (68) -- 15%, 72 sec, STR -68, -26 to all physical attacks including ranged
Grandmaster's Fettering Poison (68) -- 15%, 23 sec, Slow 42%
Grandmaster's Ignorant Bliss (68) -- 15%, Threat -1203


Grandmaster's Cerebral Ebb (69) -- 15%, 72 sec, INT -68, -26 all casting skills
Grandmaster's Gracelessness (69) -- 15%, 72 sec, AGI -68, -26 Defense, Deflection & Parry
Grandmaster's Stupefying Poison (69) -- 15%, 2.5 sec Stun
Grandmaster's Warding Ebb (69) -- 15%, 72 sec, WIS -68, Mitigation vs all magical attacks -871



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