|
12/25/2006.
|
BETRAYAL QUESTS
Betray from Freeport to Qeynos
Starting at level 10, you can now, rather simply, betray Freeport to Qeynos. It's mostly a whole lot of running around, but nowhere near as tedious as the betrayal quest previously was. I would say that if you like those Fed-Ex type quests, well then, this process is your personal heaven!
The most difficult part is actually betraying Freeport, after that, you simply need to run enough quests to gain Qeynos faction and become a Qeynos citizen. To start your betrayal, speak with Izzay, found within the Blood Haze Inn. He's a little devious looking hooded ratonga. He will give you the quest "Listening in for Qeynos" which starts the whole process of betrayal.
Listening in for Qeynos - Izzay gives you listening devices that he wants you to place in strategic locations around the city. West Freeport, 3rd floor of the Militia House on the table (loc +155, +1, +122). East Freeport, 2nd floor of the Freeport Observer, on the table (loc -96, -32, -17). North Freeport, second floor of the Acedemy of Arcane Science, on the small round table (loc 0, +7, -122). South Freeport, next to the opening to the Seafury boat (loc -282, -57, +142). In the Temple Street Ruined Temple, beind the 2 chairs (loc +35, +4, +98). When you have placed all of the listening devices, return to Izzay to finish this quest and take on the next in the series.
Timing the Night Shift - Izzay has now asks you to learn of the night schedules for the guards. He gives you a list and a device to listen in on the guards without getting too close. First location is around the left corner outside the Militia House (loc +118, -15, +137), you'll be listening in on Commandant Dominicus. He seems to only spawn at night (which makes sense since these are night shift guards) so you may have to wait around for a bit before he spawns. Next location is behind the tree near Commandant Arkadios. 3rd location is near Man-at-Arms Faustus, just behind the pillar next to Thuz (loc +279, -3, -67). Next is Commandant Placida, use the device right in that open area (loc +283, -3, -19). Finally you need to listen to Commandant Tor'Val, found in the lower level of the Militia House, hide right behind the pillar to listen in (loc +155, -26, +134). Once you have listened in on all the guards required, return to Izzay! Izzay will now send you off to speak with another squire, Mehina in East Freeport.
Mehina is found inside the Seafarer's Roost in East Freeport. Once you find her, she'll act as if she has no clue as to what you are talking about, so just tell her about the tournament schedule so you don't blow her cover! She will then give you a task to complete.
Resetting the Militia - Mehina needs for you to steal the Freeport Militia's shift schedule. The shift schedule is found on the second floor of the Militia House, it looks like a typical bulletin board. Mehina reccomends that you make the exchange at night, and she really means that, I got my dark elf tushie beat attempting it too early in the evening. You then take it to Juturna in Longshadow Alley. She's inside a door not far from the dock. You then run back to the Militia House (again, under the cover of night) and replace what you took. Once completed, you return to Mehina.
Mehina will tell you to head back to Blood Haze Inn where you will be speaking, once again, to Izzay.
Izzay gives you one last task. At the completion of this task, you will be an exile, so the game makes VERY sure that this is what you want. At this point, please make sure you have emptied your bank and house of all items, because you will not be returning to Freeport under pleasant circumstances.
Destroy the Weapons Cache - Izzay sends you to an instanced version of the Militia House. Here you will complete your debauchary. First kill the Commandant, found on the second floor, to get the key. Retrieve the explosive device from the squire near the entrance, then take that explosive device to the upper level and set it off in the supplies area. You then need to go downstairs and free the prisoners from their cells, then go back up to the entrance and retrieve another explosive device, and blow up the armory downstairs. Once all this is done, your quest journal tells you to get out, but alas, your squires were found and killed, and you are essentially caught and sent into exile.
Completion of these tasks zones you to Haven where you live as an exile until you go on to do your quests to become a citizen of Qeynos. Haven has all the basics, so you are good to hang out there for however long you need to, and technically, you could remain a exile forever, though you lose a lot of benefits not being aligned with a city faction. If you are ready to prove your loyalties to Qeynos and gain enough faction to become a citizen, then you need to visit Gil McMartin (loc -924, -47, +13) in the Commonlands. He's found in one of the towers west of the West Commonlands gate. He has plenty of faction quests to do for every skill level. Gil will continue to give you faction quests (all of which are rather self explainatory) until you have the required amount of faction to be amiable with Qeynos, at which point he will send you to speak with Vishra in South Qeynos (just outside the mage tower) who will give you a couple more task before you become a citizen (one of which requires you have a gold on you for a needed donation).
Congrats on becoming a Qeynosian citizen! May you live long under the light of the Queen's graciousness.
Betrayal from Qeynos to Freeport
At last!! Betrayal day! Woohoo! Thank all the gods that ever were. I'm SO out of here. I've already moved, I've already forwarded all my mail... I've even politely said goodbye to my neighbors. WITHOUT the shovel!
So I started tracking down the path of Betrayal. Let's face it, we already know I'm a masochist, because I've already done this once, AND lived in Qeynos for freaking ever. But not even I was ready for this.
In my infinite and perfect generosity, I've taken pity on the rest of you smart, lovely people who are also Betraying. Anyone who is planning to leave that wretched namby pamby city of Qeynos deserves all the help they can get! Vive le Freeport!
Step One
Raze Qeynos to the ground. Walk away laughing.
Okay. So that isn't really it. Head to Qeynos Harbour and go to the fence. For those of you who do not know where this is, it is in the canal under the bridge right before you hit the docks. Talk to Sprockfuddle down by the fence. He'll direct you towards a friend of his in Fish's Ale House.
Step Two
Vernon Tinworthy is Sprockfuddle's friend. He can be found on the 3rd floor of Fish's Ale house. The two of you talk a bit about selling information and how useful it can be. Naturally, he sends you out to be tested.
This sets off a string of people with whom you need to speak.
Mary Dillon - Downstairs in Fish's Ale house
Thierry Dillon - South Qeynos
Ellineea Umalia - South Qeynos
Towser Flizgibbert - Elddar Grove
Arbuthnot Jumroller - Baubleshire
Jo Ironshield - North Qeynos
Magus Weskah - North Qeynos
Vernon again - Qeynos Harbour
All of these people can be found by utilizing the find npc function with the guards.
Step Three
Vernon sends you to spy on the mages of Qeynos.
Augurer Phineas - South Qeynos. Stand under the shade tree to the Southeast of the Mage Tower.
Augurer Arnon - South Qeynos. By the Antonica gates.
Augurer Vharlan - South Qeynos. Lion's Mane Inn.
Novitiate Shorechaser - South Qeynos. By the entrance to Qeynos Harbour.
Augurer Caranthir - South Qeynos. By the entrance to the Down Below.
These steps must be completed at a certain time of day.
Take the information you spied out to Towser in Elddar Grove.
Step Four
Find the box in the South Qeynos Mage Tower. Use the red portal. Return to Towser and he sends you to Jumroller again in Baubleshire. Return to the Mage Tower and use the key. This step must also be accomplished at a particular time of day.
Return again to Towser in the Elddar Grove. At this point, you're offered a choice. You can continue or not. There is no accidental Betrayal. So be sure you want to do this.
Step Five
You are now instructed to go to the Mage Tower and disrupt their workings.
At this point, there's a puzzle. You need to figure out the combination of colours to open the various portals in the Mage Tower. This is the only time that I'll give a full on spoiler. So, if you want to figure it out for yourself, stop reading. Otherwise, read on.
To open the blue teleporter:
Purple and red
Green and yellow
Orange and blue
To open the red teleporter:
Purple and blue
Green and red
Orange and yellow
To open the yellow teleporter:
Purple and yellow
Green and blue
Orange and red
When you've finished off the Qeynosians through the portals, return to the main room of the Mage Tower.
You are now an Exile. You'll be automatically teleported to Haven, where you'll be given a quest to familiarize yourself with it. You'll also be given the names and locations of the NPC's who will give you the faction quests to build up faction with the city of your choice. Yes, you may choose to return to Qeynos by rebuilding your faction with them.
|